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BoneHead - Compositing in Substance Designer

Concept sculpt after going through Pierre Rogers Hard Surface Character Course. Excellent class that's well worth going through entirely. Check out his work at https://www.artstation.com/sketchzombie.

I decided to experiment doing the compositing inside of Substance Designer instead of the usual Photoshop route. Though they can produce similar results, having a graph in SD along with some of the built in nodes like Curvature, Light and HBAO can give you a lot of flexibility instead of redoing renders all the time. Not only that I can replace any of the Zbrush passes for different poses and automatically get an identical result. I am sure you can push things way further using ID masks, generators etc, so I would say this is just a basic setup for now.

Zbrush passes

Zbrush passes

Basic graph setup

Basic graph setup

Working with the Light node

Working with the Light node