Fun Unity scene using mainly Zbrush for sculpting, Maya for basic blockout mesh. ArtEngine was used for not only the entire texturing process, but also handling of mesh data directly from Zbrush and 3d Zephyr. This was a fun experiment mixing scan data (using minimal photos) with full on sculpts. Everything is rendered within Unity HDRP with a slight post touchup inside of ArtEngine (bloom and color correction).