A quick workflow tutorial for doing surface photogrammetry using your phone camera. We use a free version of 3DZephyr for reconstruction, ArtEngine for material processing and finish off by exporting to Unity, Blender and Unreal 5. I was always overwhelmed by photogrammetry but tools like these have really helped reduce the complexities to get a working result. I hope this breaks the barrier for those wanting to create realistic materials using photogrammetry data.