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Workflow Tutorial - Surface Scanning for Beginners

A quick workflow tutorial for doing surface photogrammetry using your phone camera. We use a free version of 3DZephyr for reconstruction, ArtEngine for material processing and finish off by exporting to Unity, Blender and Unreal 5. I was always overwhelmed by photogrammetry but tools like these have really helped reduce the complexities to get a working result. I hope this breaks the barrier for those wanting to create realistic materials using photogrammetry data.

Final result from the tutorial

Final result from the tutorial

Reconstructing inside of 3DZephyr

Reconstructing inside of 3DZephyr

Making it tile inside of ArtEngine

Making it tile inside of ArtEngine

Setting up the material inside of Blender

Setting up the material inside of Blender