A fun tool built inside of Houdini after playing too much Elden ring, seeing ruin after ruin.
Initially started with Rick Bank's awesome castle wall tutorial, I added the ability to add windows and archways. This is meant for primarily concept work and kitbashing.
It's not always perfect but it's easy enough to hop into Blender or Zbrush to fix a few things here and there. The rubble is optional as it doesn't always look the greatest.
Bricks, windows and archways are all tweakable.
Creating a wall inside of Houdini. You can also change the window / archway sizes (not shown in the video).