Utilizing Wētā Scenic Designer which is a node based scattering system, allowed me to create this fun project in conjunction with the SpeedTree team.
My responsibilities involved conceptualizing the terrarium to modeling, texturing and finalizing the scene all rendered in Arnold.
Houdini was used to generate the terrain, a common heightfield project from blockout mesh. Triplanar displacement is used to add details to the sides only. Bifrost was also explored into creating an interactive terrain tool.
Substance was used to generate the earth sediment textures and also creation of a smart material for rock re-texturing as I received them with no basecolor.
Additional credits to my team:
Geneviève Gagnon
Biren Venkatraman
Tudor Bodeanu
Additional terrain textures from Polyhaven.
Smart material created in Substance Painter to re-texture several rock assets.
Houdini terrain setup.
Bifrost terrain exploration.